If you do, you'll see those scenes again during the game's prologue. You might remember a flaming whale, a man on fire riding a scorched winged unicorn, a man who looked like Big Boss crawling on hands and knees to escape death. You might have seen some of it when The Phantom Pain was unveiled back in 2012 at the Spike VGAs, back when Metal Gear Solid 5 was surreptitiously revealed under a pseudonym, supposedly in development at the fictitious Moby Dick Studios. I'm not permitted to divulge plot details on Metal Gear Solid 5: The Phantom Pain, per Konami's restrictive coverage demands for the game, but the opening hour of the latest game in the Metal Gear franchise is a surreal, terrifying wonder. The man knows how to make a good horror game." Thirty minutes into the latest, and perhaps final, Metal Gear game developed by series creator Hideo Kojima and his team at Kojima Productions, I couldn't help but think, "It's a shame that Kojima won't be allowed to give the world Silent Hills.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |